AI Insights · Timothy · April 2024
Top 5 Low Poly Games on Unified Platform in Belarus - Q1 2024
Explore the performance trends of the top 5 low poly games in Belarus during the first quarter of 2024, including weekly downloads, revenue, and active users.
In the first quarter of 2024, the top 5 low poly games in Belarus showcased varied performance metrics across downloads, revenue, and active users on a unified platform. Here’s a detailed look at how each game fared based on data from Sensor Tower.
Roblox from Roblox Corporation saw a diverse range of weekly revenue figures, peaking at around $9.4K at the beginning of January and fluctuating throughout the quarter, ending with approximately $6.6K in the last week of March. Weekly downloads demonstrated an upward trend mid-quarter, starting at 17.7K in early January and closing at about 12K in late March. The app maintained a strong user base with weekly active users ranging from approximately 680K to 769K, showing a slight increase towards the end of the quarter.
Frozen City by Century Games Pte. Ltd. had relatively stable weekly revenue, with figures mostly hovering around $150, reaching a high of $213 at the end of January. Downloads varied significantly, starting at 688 in the first week of January and peaking at 751 in mid-March. Weekly active users showed a gradual increase from 4.3K at the start of the quarter to 4.9K by the end of March.
Albion Online from Sandbox Interactive GmbH experienced consistent weekly revenue, generally around $120 to $140, with a slight increase to $188 in mid-February. Downloads were relatively stable, starting at 461 in early January and ending at 434 in late March. Weekly active users showed a slight decline from 763 in early January to 759 at the end of March, with minor fluctuations throughout the quarter.
Idle Lumber Empire - Wood Game by AppQuantum Publishing Ltd saw a decrease in weekly revenue from $133 at the beginning of January to $69 by the end of March. Downloads showed significant variation, peaking at 1.6K in late February but dropping to 189 by the end of March. Active users followed a similar trend, starting at 3.2K in early January and decreasing to 671 by the end of the quarter.
Island War: Raid from Fastone Games had a gradual increase in weekly revenue, starting at $52 in early January and peaking at $133 in mid-March. Downloads were relatively low, fluctuating between 43 and 133, with a slight rise towards the end of the quarter. Active users ranged from 109 to 219, showing some increase in mid-February and stabilizing around 158 by the end of March.
For more detailed insights and data, visit Sensor Tower.